How to make a simple animation in illustrator. Illustrated tutorial for Adobe Illustrator CS. Download and connect the plugin

You have one or two icons that you would like to bring to life with animation. Where would you start? Let's say you have SVG files, Illustrator CC and After Effects CC, but the solution eludes you.

In this article, I'm going to show you how to easily animate an SVG file, including preparing the SVG file in Illustrator and importing it into After Effects CC. I will also explain how you can convert it to Shape Layers and add movement. And finally, let's talk about exporting and rendering.

The end result of the work.

Now let's get down to the most interesting part - learn how to animate images.

Preparing the SVG file in Illustrator

Let's start by opening your SVG file in Adobe Illustrator CC. I'll be animating a small car icon which is available for free on Week Of Icons.

After opening the file, we need to ungroup and separate all objects into layers. You can do it manually or use Release to Layers (Sequence) to speed up the process. Before we import the file into After Effects, we need to save it as an Illustrator file format.


We can ungroup objects using Release to Layers (Sequence) so as not to waste precious time.

Importing and organizing a file in After Effects CC

You are now ready to import into After Effects CC. Let's use keyboard shortcut Ctrl+I (Windows) or Command+I (Mac) to load dialog box import file, or go to File > Import > File… In the same place, select the Illustrator CC file we prepared and click import. A small dialog box should appear with the name of the selected file. Select composition from the drop down list called Import Kind.


More fast way importing a file - double-click on the place of the column on the project panel.

In the Timeline Panel, we will see the new composition. We double click on it. We should now see Illustrator CC layers with orange icons to the left of their names.

Before we get down to business, we need to convert all these layers to shape layers. We need to select them all with Ctrl+A/Command+A, or manually using Shift + Left Mouse. After that right click on the layer and select Create > Create Shapes from Vector Layer.

Now that the new layers are selected, drag them to the top of the panel above the Illustrator CC layers, and then delete the Illustrator CC layers so they don't get in the way.


Converting Illustrator CC Layers to Shape Layers in After Effects CC

While not necessary, it is important that we give each layer an appropriate name and/or color. This will allow us to work more efficiently as we focus on keyframes. In the example below, the label colors more or less match the fills of their respective layers.


Labeling Shape Layers with appropriate names, colors, labels, and positions is very practical.

Use the keyboard shortcut to configure settings Ctrl+K/Command+K or Composition > Composition Settings… From the Composition Settings, we need to select the Width, Height, Frame Rate, and Duration for the Width, Height, Frame Rate, and Duration. For this project, I chose 60 fps to keep the animation smooth.

On this moment everything seems to be ready to go, but there is one more thing that needs to be done. We need to group certain layers together so that their movements are in sync with the main layer that we can control. This method is called parenting.


Use Pick Whip to assign a parent layer to multiple layers.

In our example, I have assigned less significant layers (child layers) such as Windshield, body parts, wood and ropes to the primary body layer (parent layer). This allowed me to control the position and rotation of the entire car (excluding the wheels) using the parent layer.

Animation creation

I wanted the car to hit a rock and hang in the air for a bit. I also wanted the tree to move up and down and open the trunk. I started by building the stone, the car and the wheels. Then it was time to get over the biggest hurdle - putting the action on the tree. Once that was done, I got to work on the little details like the rack and the ropes.


Sketch describing the animation

The first step was to make a rock element or layer, but instead of going back to Illustrator CC to add another layer, I just used the Pen Tool in After Effects CC. This allowed me to quickly design a small stone.


Oh, mighty Pen Tool!

The trunk was a relatively simple task. I installed it at the back of the car and made an anchor point at the bottom left vertex. Using Pick Whip , I assigned it to the body's parent layer. The penultimate step was to give the effect of rotation, which in turn made the bouncing moment of the car more realistic. Bodymovin in combination with the Lottie mobile library.

P.S. you can find mine Illustrator files CC and After Effects CC.

The icon set is available for free download at .

Recently, various kinds of animation of SVG (Scalable Vector Graphics) graphics on websites and applications have become very popular. This is due to the fact that everything latest browsers already support this format. Here's info on browser support for SVG.

This article describes the simplest example of animating an SVG vector using the lightweight Jquery plugin Lazy Line Painter.

source

To complete and fully understand this task, basic knowledge of HTML, CSS, Jquery is desirable, but not necessary if you just want to animate SVG) Let's get started!

And so the steps we need to follow:

  1. Create the correct file structure
  2. Download and connect the plugin
  3. Draw a Cool Line Art in Adobe Illustrator
  4. Convert our picture to Lazy Line Converter
  5. Paste the resulting code into main.js
  6. Add some CSS to taste

1. Create the correct file structure
The Initializr service will help us with this, where you need to select the parameters as in the picture below.

  • Classic H5BP (HTML5 Boiler Plate)
  • No Template
  • Just HTML5 Shiv
  • minified
  • .IE Classes
  • Chrome frame
  • Then click Download it!

2. Download and connect the plugin

Since initializr comes with the latest Jquery library, from the archive that we need to download from the Lazy Line Painter project repository, only 2 files need to be transferred to our project. The first one is ‘jquery.lazylinepainter-1.1.min.js’ (plugin version may differ) it is located in the root of the resulting folder. The second one is example/js/vendor/raphael-min.js.

These 2 files are placed in the js folder. And we include them in our index.html before main.js like this:

3. Draw a cool outline picture in Adobe Illustrator

  1. Draw our outline picture in Illustrator (the easiest way to do this is with the Pen Tool)
  2. It is necessary that the contours of our drawing do not close, because for our effect we need a beginning and an end
  3. Should not have fills
  4. The maximum file size is 1000×1000 px, 40kb
  5. Let's crop to the borders of the object Object>Artboards>Fit To Artboards Bounds
  6. Save as SVG (standard save settings are fine)

For example, you can use the icons in the attachment.

4. Convert our picture to Lazy Line Converter
Just drag and drop your icon into the box below.
The thickness, color of the outline and animation speed can be changed in the code itself that will appear after the conversion!

5. Paste the resulting code into main.js
Now just paste the resulting code into an empty main.js file
Options:
strokeWidth — outline thickness
strokeColor - outline color
You can also change the drawing speed of each vector by changing the value of the duration parameter (default 600)

6. Add some CSS to taste
Remove paragraph from index.html

hello world! This is HTML5 Boilerplate.

And instead of it we insert a block in which our animation will take place

then add some CSS to the main.css file for a nicer look:

Body ( background:#F3B71C; ) #icons ( position: fixed; top:50%; left:50%; margin: -300px 0 0 -400px; )

save all files.
Now just open index.html in a modern browser and enjoy the effect.

P.S. when running on local machine it is possible to delay the start of the animation by a few seconds.

Hi all! Today I will try to make a description of the features of the program Adobe Illustrator, comparing it with the capabilities of the flush. This will not be a global analysis of the bone program, but rather a description of some of the interesting chips that I discovered in this program. I collected information piece by piece as I studied it in order to put it all in one post. I must admit right away that I am not a super-experienced illustrator user, only for the last six months I have been using it in drawing (before that, I drew everything in flash). Many complain that the illustrator is complex, not always intuitive. To some extent, I agree that after the flash, this program is difficult. But the main thing here is not to quit, but to continue studying. And after a couple of weeks, the thought arises, how did I manage without it before!

So, what I liked about illustrator, and what I found for myself that is not in flash.
1. I'll start with the simplest, but at the same time necessary. Try to arrange objects in a circle in flash. Previously was Deco Tool, but it was removed, apparently considered unnecessary. We decided that it would be more fun to do it by hand. Illustrator has this feature: Effect - Distort&Transform - Transform.


Everything is fast and simple, we set the values ​​(distance between objects, number of copies) ourselves in the settings.

2. Zigzag

Even more simple, but nevertheless useful thing. It would seem a trifle, but in flash you have to draw by hand, in illustrator this is a matter of seconds.

3. Deformation of objects (Warp)

There is nothing like this in Flash. In the example below, I showed only 2 ways to deform simple shapes (Effect - Warp - Arc / Fish). Actually there are 15 of them. latest version programs.

4. Automatic rounding of corners (Round Corners)

It can be done manually: on a graphical object, when selected in a corner (in all corners), a white dot and a rounded line sign appear. Drag the mouse, adjust to your taste.

But this only applies to shapes, with a pencil line a little differently - apply the rounding effect ( Effect - Stylize - Round Corners). At the output we get the same result.

5. Roughen

The effect is applied to simple shapes ( Effect-Distort&Transform-Roughen). As a result, we get something resembling low-poly 3D models. I think it's cool :) And most importantly - very simple.


6 Pucker&Bloat(Pull in and Inflate)
An example in the picture below:


7. Form extension (Offset Path)

In the flash there is a function Expand Fill (fill extension), it does not work with pencil lines at all, unlike illustrator.


8. Brushes (Art Brush, Pattern Brush, Scatter Brush)
See the picture below for examples:

9.Texture Brush (Texture Brushes)

There are also many texture brushes in illustrator that I wrote about and how they appeared in new version flash - . It has been noticed that the use of brushes in Adobe Animate is terribly slow. That's it:(

10. I'm not sure if this is a trick, but I want to focus on a brush with a funny name blobBrush. Located on the toolbar, a very nice brush to use. It has a bunch of settings, I like it more than usual. It’s hard to explain its benefits in words, it’s better to try it once.

10.Split to Grid

Another useful feature is the Split to Grid (Object-Path-Split to Grid) function. It allows you to cut the form into equal segments. What does this remind us of? That's right - windows in a high-rise building. As for me, a cool thing for drawing, for example, urban landscapes;)


Another one useful tool, presented in illustrator, probably since its first release. With it, you can create, for example, wood textures:

12. Move (right - Transform - Move)

Offset an object by a given distance. If desired, you can immediately create a copy that will be placed at the desired distance from the selected object horizontally / or vertically. An earlier version of flash had a plugin that did this function. Unfortunately, I don't remember its name.

It is very convenient to create seamless patterns in illustrator ( Object-Pattern-Make). I remember how I frantically excelled in flash with the creation of . In the illustrator version of CC 2015, everything is automated, a bunch of settings will help you create a pattern in dozens of variations, with just a few graphic elements at hand. In earlier versions of the program, everything had to be done manually, as in flash so far.

(Note - the pattern can be made a vector editable object using the parse function ( Object-Expand Appearance).

14. Object Mosaic (Mosaic)

Create a color palette based on an existing image. Import the picture you like into the illustration (Open), then Object - Create Object Mosaic. In the settings, we specify the division frequency in height and width.

And at the output we get:

15.Blend (Mixing)

Used to create gradients. You can create step-by-step transitions, as, for example, in the picture. I can't say that I use it often, but it might come in handy for someone. It seems to me that it can be used in creating simple background pictures.

The tool can also be used to clone objects. We place two objects at a distance from each other and apply Blend Options, select the number of steps (the number of cloned objects).

16. Build Shape Tool. A very handy thing for working with primitives. In a flash, as it seemed to me, it is less convenient.

Holding Alt and clicking on the selected segments - delete the segments. If we simply drag the mouse over several selected areas - connections.


Addition - a tool that helps to automatically cut, connect, etc. selected forms. As for me, it is not very convenient, I use it more often Buildshapetool.

(artboards)

18.Custom Tool Panel

The ability to create your own toolbar, discarding unnecessary ones, and select only those that you use.

In flash, artboards, namely scenes ( Scene 1,2,3..) are located separately and you need to switch between them (Shift + F2). In illustrator, they can all be positioned before your eyes. It is convenient when you make several versions of the same drawing, so that all options are in front of your eyes for comparison.

19. Isometric with Graphic Styles

And the last thing is the creation of isometry without using 1 click (or rather, 3 clicks, because we have 3 sides;) using graphic styles ( Graphic Styles). How this is done, I will write next time.

What illustrator has in common with flash is the ability to save an object into a symbol (symbol) and this symbol can also be transferred to flash without problems (open an .ai file in flash, by Import - Import to stage).
The symbol in illustrator has the same properties as in flash.
And in the end, I’ll write what in illustrator, in my opinion, is inferior to flash. Yes, yes, and there is. And this is the fill tool ( paint bucket). No matter how hard I try to get used to it in illa, it is more convenient in flash.
If my notes have become useful for you or if you want to add something on your own - wellcome in the comments! Good luck to all;)

Web graphics optimization

Graphic Information is transmitted much slower than text, and the loading time of images is proportional to their size graphic files. Therefore, fast loading Web pages require a small size embedded in them. graphic images, which is achieved by optimizing them. Image optimization is understood as its transformation that provides the minimum file size while maintaining the image quality required in this case, which is achieved primarily by reducing the number of colors in graphic images, using compressed and special file formats, and optimizing compression settings for individual image fragments.

Illustrator has built-in image optimization tools that provide a fast and efficient optimization process through a variety of preview methods. Preview gives a fairly accurate idea of ​​how the optimized image will look in real time, which helps to evaluate the result of optimization and choose the right settings. And you can optimize both images created directly in Illustrator, and others, such as photos that you intend to put on a Web site.

Optimization parameters are set in the window Save for Web(Save for Web), called by the command of the same name from the menu file(File). The program offers to use one of four preview modes, but two are best for evaluating the quality of optimization:

  • 2-Up(two options) simultaneous viewing of the original and the optimized image in accordance with the specified settings (Fig. 1);
  • 4-Up(four options) In this mode, the view area is divided into four windows (Fig. 2) to display the original image and three versions of the optimized one: the first version is created based on the set optimization values, and the other two are options for the current optimization settings.

Both modes allow you to significantly save time on finding the best optimization option, as they eliminate the need to save images with different optimization settings and then visually compare them. In addition, it is possible to evaluate not only the quality of the optimized image, but also its size and download time for different connection options. For comparison, the most convenient mode is 4-Up (four options), which allows you to visually evaluate the impact of compression or palette reduction on image quality and size, and ultimately determine the best optimization parameters.

Illustrator lets you optimize Web graphics not only in GIF, JPG, PNG-8, and PNG-24 formats, but also in SWF and SVG. Indexed images that have a small number of colors are saved in GIF format. To save full-color and grayscale images photos and color-rich graphics such as gradient fills the JPG format is used. For full-color images with transparent areas, the PNG format is used, which allows you to save both indexed and full-color images, while in PNG-8 the maximum possible number of colors of an optimized image is 256, and in PNG-24 the image can have millions of colors, and therefore it looks like jpeg format. The difference between PNG-24 and JPEG is that the compression method used to optimize PNG-24 images does not result in loss of quality, but it does increase the file size. The SVG and SWF formats combine graphics, text, and interactive components and can also be optimized.

Consider specific example image optimization. Let's say, in the Illustrator program, a site emblem was developed (Fig. 3), originally saved in AI format. An attempt to immediately optimize it for the Web will not lead to anything good, since in this case the image will be automatically cropped, which will not take into account the true position of the inscription obtained as a result of deformation (Fig. 4 and 5).

Therefore, let's try to export the emblem to PSD format with the command File=>Export(File=>Export) The size of the generated image will be 143 KB. Open the resulting PSD file and use the command File=>Save for Web(File=>Save for Web). Given the limited number of colors involved in the image, in this case, the GIF format is optimal, with the specific settings of which you need to decide. By experimenting with the settings, you can see that best quality gives the program's default compression algorithm selective(Selective). As for smoothing, then, given the presence of a gradient fill, it is better to choose an algorithm with noise generation noise(Fig. 6). The size of the resulting optimization file will be 6.729 KB (Fig. 7), while the background transparency will be preserved, which is easy to verify by saving the GIF image along with the HTML file (Fig. 8). As a result, in this example, the emblem.html and emblem.gif files were obtained in the Primer1 folder.

Buttons

An indispensable specific design element of any Web pages are graphical controls buttons. It is simply impossible to imagine a page without them. Drawing buttons today has become a special genre, and Illustrator allows you to create the most intricate options. For example, buttons designed as grid objects and (or) with masks look much more effective than usual ones.

Consider the option of creating a round raised button in Illustrator. Draw a vector object filled with an arbitrary color in the form of a circle (Fig. 9) and convert it to a grid using the command Object=>Create Gradient Mesh(Object=>Create Gradient Mesh) by specifying four rows and four columns, and in the list Appearance(View) by selecting an option To Center highlight(Backlight) to 60 (Figure 10). Choose a tool Direct Selection and click in the upper left corner of the object, selecting the anchor points located there (Fig. 11). Change the color of the corresponding cell to white by selecting it in the palette Swatches(Fig. 12).

Take a tool Ellipse(Ellipse), set the mouse marker to the center of the circle created before and, while holding down the keys alt And Shift, stretch the new circle on top of the old one so that it is larger than the old one by 1-2 pixels on all sides. Make it a black border Stroke) 1-2 px wide and fill it with a radial gradient from red to white (Figure 13). Drag the created vector object 1-2 pixels to the right and down, then, without removing the selection, right-click on it and from context menu select a team Arrange=>Send To Back(Organize=>Send back). As a result, we get a blank for the button shown in Fig. 14.

As a rule, on any Web page there are several buttons of the same type, differing, for example, only in the direction of the arrows drawn on them, which indicate the direction of moving around the site. Consider the simplest case of having two buttons, one of which, with a down arrow, means moving to the next page, and the button with an arrow up to the previous one. As a blank for the arrow, let's take a regular triangle drawn with the tool Polygon(Polygon) filled with black and also styled as a mesh object for greater effect. Move the arrow to the button and adjust the position of all objects relative to each other using the corresponding palette buttons Align(Alignment). The first of the received buttons is shown in fig. 15. Make a copy of the layer with the button by selecting the command Duplicate Layer Layers, as a result, we obtain two identical layers. Then select the arrow on the copy of the layer and rotate it by 180° by selecting the command from the context menu Transform=>Rotate Transformation=>Rotate. We get the same button as shown in Fig. 16. Please note that it is much more convenient to store all the same type buttons of one project in one file on different layers, which is demonstrated in this case.

Now you need to save the optimized options for each of the buttons. Make the bottom layer invisible first in this case the button on the top layer will be kept. Choose a team File=>Save for Web(File=>Save for Web), configure the button optimization parameters, for example, as shown in fig. 17, click the button Save(Save) and enter a file name. The button saved as a result is shown in Fig. 18. Now make the bottom layer visible, make the top layer invisible, and save the second button in the same way, giving it a different name. The result is shown in fig. 19.

Now all that's left is to make sure the buttons look good on the Web page and place them on a custom page (Figure 20). As a result, in this example, the Primer2.html file and two graphic images were obtained in the images folder (folder Primer2).

If desired, during the optimization process, the button can be easily turned into a slice. In this case, after choosing the command File=>Save for Web(File => Save for Web) and optimization settings should be selected from the tool palette tool Slice Select(Slice selection) and double-click on the image, which will automatically turn into a slice with serial number 1 (Fig. 21). Double-clicking again will open the window Slice Options(Slice Options), in which you will need to specify a link and, if desired, change the name of the slice (Fig. 22), and then save the optimized image. The result in this case will be the files Primer3.html (Fig. 23) and Primer3.gif (Primer3 folder).

Interactive elements

One way to spice up a page is to introduce design elements that change their appearance(or state) depending on the behavior of the mouse or, more rarely, in case of any other situations: zooming, scrolling, loading, errors, etc.

Among these elements, the most famous are rollovers (from the English roll over to roll, roll over) elements that change their appearance under the influence of the mouse. Animated buttons are examples of typical rollovers. Rollovers are often used when creating other site navigation elements. In fact, any rollover is not one, but several (up to four) images, each of which corresponds to a specific event. The main events are considered to be the following: Normal normal state, Over hover the mouse cursor over the element and Down press the left mouse button when hovering over it. Theoretically, events such as Click releasing the left mouse button after clicking, Up after releasing the button, Out when leaving the active zone can be involved. However, in practice, it is more often limited to changing the element only for the first three or even two events.

Classic rollovers

In the classical sense, a rollover is a series of graphic images in GIF format and their corresponding HTML code, thanks to which, depending on the behavior of the mouse, one image replaces another in the browser window.

Illustrator is not designed to directly create rollovers in the classic sense, but it can help with the development of the initial elements for them. The idea in this case is to create a layer with an image corresponding to the first event. Then make a copy of the layer and transform the image to match the second event, and so on. The resulting layered image is exported to a PSD file with layers preserved, on the basis of which a rollover is created in the Image Ready program. The advantage of using Illustrator, as in many other cases, is a number of its interesting features that are not available in others. software tools, together with the convenience of vector graphics transformation.

Let's try to create a rollover in the form of an inscription that changes color depending on the behavior of the mouse. Open Illustrator and create a shape in the form of a rounded and filled with black rectangle (Fig. 24), make a copy of it and place it in a free part of the screen. Convert the first copy of the rectangle to a grid object with a highlight in the center (command Object=>Create Gradient Mesh Object=>Create Gradient Mesh), specifying four rows and ten columns (Fig. 25). Activate the second copy of the rectangle and set a gradient fill for it, similar to the one shown in fig. 26. Overlay the gradient object on top of the mesh, reduce the opacity of the gradient object to about 80%, and the size of the gradient object to about 1 pixel to simulate a bulge effect in the end. And then over the objects print the inscription. In its original form, let it have a white color that will correspond to the Normal state (Fig. 27), and then when the rollover state changes, the color of the inscription will change, for example, to green when the mouse marker is hovered over it (Over state) and to blue when the mouse button is pressed (Down state).

Pay attention to the palette Layers at this stage, it has only one single layer. Make two copies of this layer using the command Duplicate Layer(Duplicate Layer) from the palette menu Layers, there will be three layers in the palette (Fig. 28). Then, in the first copy of the layer, change the color of the inscription to green, and in the second to blue (Fig. 29). As a result, the necessary blank for rollover will be obtained.

Export the created image to PSD format with layers preserved using the command File=>Export(File=>Export) and selecting the RGB color model (Fig. 30). Open the created PSD file in ImageReady (Figures 31 and 32). Create frames based on layers by choosing the command Make Frames From Layers(Create Frames from Layers) from the palette menu animation. The Animation window will look like in fig. 33. At the same time in the palette Rollovers Initially, a single Normal state will be created.

Then in the window animation select the frame corresponding to the hovered state, while in the palette Layers the layer is automatically selected Layer 1 Copy(Fig. 34). Go to palette Rollovers and click on the button Create Rollover State(Create rollover state) fig. 35, which will cause the state to appear Over State in the palette Rollovers(Fig. 36). Create the state in the same way Down State. Activate State Normal in the palette Rollovers and delete in the palette animation all frames except the one that should match the state Normal. As a result, for each rollover state in the palette animation there will be only one frame (Fig. 37, 38 and 39).

Rice. 38. View of the image, the Animation window and the Layers and Rollovers palettes for the Over State

Check the result by clicking on the button Preview in Default Browser(Browser Preview) on the toolbar and by going to the browser window (Figure 40). After that, save the file using the command File=>Save Optimized(File=>Save with optimization) and specifying the option HTML and Images (*.html). As a result, in this example, the Primer4.html file and a series of graphic images in the images folder were obtained.

Rice. 40. Browser window with Rollover element

SVG rollovers

The increasingly popular SVG format (Scalable Vector Graphics scalable Vector graphics), created on the basis of the XML standard, also allows you to get a variety of interactive elements, in particular rollovers, only in practice this is implemented in a completely different way. It is worth noting that the creation of interactive SVG rollovers, unlike classical ones, when the corresponding HTML code is generated completely automatically, requires knowledge of the JavaScript language and an understanding of the basic principles of object-oriented programming.

A special palette is designed to work with SVG objects. SVG Interactivity, which is easy to open with the command Window=>SVG Interactivity(Window=>SVG interactivity) fig. 41.

Let's consider this variant of creating a rollover using the example of an interactive button, the color of the label on which will change from black to blue when the mouse is hovered over and turn back to black when the mouse leaves the active zone.

Create a rectangular button with rounded edges and choose a suitable gradient fill for it, for example, as shown in fig. 42. Adjust the transparency of the button in the palette Transparency(Transparency) in this example, the value of the parameter Opacity(Opacity) is set to 50%. Make a copy of the button, fill it with dark green (Fig. 43), and then convert it to a mesh object with the command Object=>Create Gradient Mesh(Object=>Create Gradient Mesh) by specifying four rows and ten columns, and in the list Appearance(View) by selecting an option To Center(Towards the center) and setting the value highlight(Highlight) to 100. Lower the opacity of the mesh object layer to about 40% (Figure 44). Place the mesh object on top of the gradient object, and the button will look like the one shown in Fig. 45.

Rice. 44. Turning a Copy of a Button into a Grid Object

Complete the button with the intended inscription and adjust its position using the corresponding palette buttons Align(Alignment). The resulting image will contain one layer with three objects superimposed on each other (Fig. 46). Scheduled events will refer to a text object, so for convenience, change its name to Text by double-clicking the object and entering a new name. Similarly, change the layer name from Layer 1 to Layer(Fig. 47).

Event processing involves the use of JavaScript procedures, so you need to include a file with a description of these procedures. It is called Events.js and is saved to disk in the Sample Files\Sample Art\SVG\SVG folder when installed Adobe software Illustrator. To include the Events.js file, use the command JavaScript Files SVG Interactivity(Fig. 48). Next, you need to press the button Add(Add) and find the desired file on your hard drive. When his name appears in the field URL(fig. 49), click on the button Done(Go out).

Rice. 48. Selecting the JavaScript Files Command

After that, you should define the reaction to mouse events for the object Text. Select the Text object, in the field event(Event) palettes SVG Interactivity select an event onmouseover elemColor(evt, "Text", "#3333FF") this will mean that when the mouse is over the object Text its color will change to blue (Fig. 50). In order for the text color to change to black after the mouse leaves the active zone, you need to create one more event onmouseout select it in the field event(Event) palettes SVG Interactivity. Then in the action line enter the text elemColor(evt, "Text", "#000000") this will return black (Fig. 51).

Rice. 51. The final look of the SVG Interactivity palette for the Text object

Save the generated rollover as an SVG file with the command File=>Save as(File=> File type format SVG, and then setting the options for saving the SVG file as shown in fig. 52. After saving, only one single file with the SVG extension will be obtained, and not two, as in the case of the classic rollover, in this case, the Primer5.svg file (Primer5 folder) was obtained. However, in order for the rollover to really work, you must additionally copy the Events.js file with the description of JavaScript procedures to the folder with the SVG file. After that, you can check the performance of the rollover the result will look like as shown in Fig. 53.

SVG animation

The SVG format can also be used to convey animation. Let's try to create a simple animation element (in this case, it will be information about the company), which will appear on the screen when the mouse is hovered over the corresponding graphic object and disappear when the mouse is removed from the interactive element.

Let's create approximately such a series of graphic and text objects, as shown in Fig. 54. Rename all the created objects in a convenient way by successively clicking on the name of the next object in the palette Layers and introducing desired name(Fig. 55). Note that highlighted in Fig. 56 items Text1, Text2, Text3 And Path1 will always be visible, and all others only when you hover over the object Text1.

Rice. 54. Original view of the image

Include the Events.js file with a description of JavaScript procedures by using the command JavaScript Files(JavaScript files) from palette SVG Interactivity by pressing the button Add(Add) by selecting the desired file on the hard drive and clicking the button Done(Go out).

Define a mouse event response for an object Text1. Select object Text, in field event(Event) palettes SVG Interactivity select an event onmouseover and in the line below enter the text elemShow(evt, "Text4"); elemShow(evt, "Path2"). As a result, when the mouse is over the object Text1 objects will become visible Text4 And Path2. Please note that if several actions must be performed when an event occurs, they must be specified through the “;” sign. Then do the same for the event onmouseout, entering the text for it, which will mean hiding objects (Fig. 57).

Save the result as an SVG file with the command File=>Save as(File=>Save as), specifying the file name, selecting in the field File type SVG format, and then setting the options for saving the SVG file in accordance with Fig. 58. After saving, the Primer6.svg file (Primer6 folder) will be obtained. Do not forget to copy the Events.js file to the folder with this file. If after that you run coz given file, you will see the result shown in Fig. 59. This is almost what you need. The only thing that was not included in our plans was the initial appearance of objects Text 4 and Path 2 when loading. To get rid of this shortcoming, select both these objects at once and create an action for them elemHide(evt, "Text4"); elemHide(evt, "Path2") on event onload(Fig. 60). Save the file again and make sure the objects are now Text4 And Path2 visible only when hovering the mouse over the object Text1.

GIF animation

Any Web page is unthinkable without Web animation, including animated gifs. One way to create them is to use the Adobe ImageReady application, which, among other things, allows you to create animation from layers. At the same time, the multilayer image itself can be prepared in different applications, including Adobe Illustrator.

It is very easy to create an animation based on elements from the palette Symbols(Symbols) opened by the command Window=>Symbols(Window=>Symbols) or from one of the symbol libraries that can be opened using the command Window=>Symbol Libraries(Window=>Symbol Libraries).

For example, let's try to increase the size of any object-symbol, the key stages of the process of increasing the object must be set on separate layers. First, simply place the symbol objects one above the other, and then increase the size of each subsequent object, for example, as shown in Fig. 61. As a result, in the palette Layers one layer with many objects will be created (Fig. 62). If you directly export this image to PSD format, then this will not work, since there is only one layer, and naturally, when you open the PSD file in ImageReady, there will also be only one layer. Therefore, you must first place objects on different layers. This can be done different ways the easiest way is to first select the layer Layer 1 in the Layers palette and use the command Release to Layer(Release in layers). The result will be moving each of the objects to its own layer, but they will all be nested in the layer Layer 1. Therefore, you will then have to manually drag all nested layers to the top of the Layers palette so that they are above the layer Layer 1, and then the empty layer Layer 1 easy to remove (Fig. 63). Export the image to PSD format using the command File=>Export(File=>Export) with settings as in fig. 64.

Load the created PSD file in the ImageReady program (Fig. 65 and 66). Open the palette menu animationMake Frames From Layers(Create frames from layers). As a result, five frames will be created, each of which will correspond to its layer, and the palette window animation will look like in Fig. 67.

After that, set the duration of each of the created frames in this case, the duration of all frames is set to 0.2 s. And then save the optimized animation with the command File=>Save Optimized(File=>Save with optimization). The result obtained may resemble Fig. 68.

It is even more convenient to use the functions Live Blends Illustrator software. This combined use of Illustrator and ImageReady significantly speeds up the process of creating GIF animations.

For example, draw two arbitrary multi-colored objects, and then blend them with the appropriate parameters (Fig. 69). It is impossible to use this file directly to create an animation, since the image is located on a single layer (Fig. 70). Therefore, you will first need to place each element of the blend object on a separate layer. To do this, in the window Layers highlight the line , activate the palette menu by clicking on the black arrow in its upper right corner, and choose the command Release to Layers Sequence(Turn into layers sequentially) (Fig. 71). Holding down a key Shift, select the created layers and place them above the layer Layer 1, and then delete the layer itself Layer 1, moving it to the trash as a result, the layers palette will take the same form as in fig. 72.

Rice. 70. Initial state Layers windows

Export the created file to PSD format with the command File=>Export(File=>Export). Open the created PSD file in ImageReady (Fig. 73). Please note that all the layers created in the Illustrator program will appear in the layers window (Fig. 74), and in the window animation there will be only one frame.

Activate the palette menu animation, by clicking on the black arrow in the upper right corner of the palette, and choose the command Make Frames From Layers(Create frames from layers) in the end, in this example, five frames will be created, and the palette window animation will take the form in accordance with Fig. 75. Select all frames by holding the key Shift, and set a suitable frame duration in this example, the same time of 0.2 s is taken for each of the frames. Then save the file with the optimization command File=>Save Optimized(File=>Save with optimization) setting in the list File type option Images Only (*.gif). The animation will resemble Fig. 76.

Much more interesting is not the movement, but the smooth resizing of blend objects. For example, you can use the already created blend transition. In this case, after creating separate layers for each element of the blend transition, place all objects on top of each other using the buttons Horizontal Align Center(Alignment relative to the horizontal center) and Vertical Align Center(Vertical center alignment) palettes Align(Fig. 77).

Export the created file to PSD format ( File=>Export File=>Export) and open the created PSD file in the ImageReady program (Fig. 78). Create animation frames based on layers ( Make Frames From Layers Create frames from layers) and choose the appropriate duration for them (Fig. 79). And then, to make the animation more effective, copy the existing frames, but in reverse order so that the image first increases and then decreases, and so on in a circle (Fig. 80). Then save the optimization file ( File=>Save Optimized File=>Save with optimization). The resulting animation is shown in fig. 81.

Rice. 80. State of the Animation window after duplicating frames

Rice. 81. Finished animation

Adobe Illustrator and After Effects
Import and simple animation

Hello. Today we are reviewing a simple animation in After Effects.

Resources: Adobe Illustrator CC
Adobe After Effects CC

Let's start by drawing in Illustrator.

We draw
1) Draw a yellow Rectangle as a background

Figure 1 - Rectangle

2) Draw a Circle and fill it with a gradient
Let's work on the circle a bit:
- remove the lower point on the contour, we get an arc;
- draw a straight line, closing the bottom of the arc, we get a semicircle


Figure 2 - 1) draw circle; 2) gradient; 3) delete point

3) Draw a Rectangle and make a copy of it
- one gray rectangle;
- another dark gray rectangle
4) Draw a Triangle from an asterisk by setting the number of rays - 3


Figure 3 - 1) rect light; 2) rect dark; 3) triangle

5) Draw a cat with Pen and simple shapes

Figure 4 - 1) head; 2) neck; 3) body; 4) leg; 5) tail

And now the most MAIN moment
Let's distribute the pictures into layers (what will be animated - on a separate layer) like this:

Figure 5 - all pics (red mark important layers)

Everything, now we save.
Let's see the save settings


Figure 6 - Save

And now the next stage. CloseAdobe Illustrator and open After Effects.

Import into After Effects
File - Import - File - select our saved file Illustrator.
Let's choose to import layers from Illustrator, if we put footage, we will get an image with merged layers, but we don't need this.

Figure 7 - Import As Composition

All imported.
Now let's see what we have. Double click on composition , what would open and we would see the layers (if everything was done correctly, there will be several layers). We get this, see picture


Figure 8 - Open composition

And now what we are here today for - Animation.

Animation in after effects
Set the pivot point at the arrow at the top of it with the Pan Behind Tool (shortcut - Y). Just take a point and move it where you want. As a result, it will look like this..

Figure 9 - Pan tool and Layers

That's it, now let's move on to layers for animation.
We need an Arrow layer and a Head_cat.
Let's start with arrow.
Expand the list, find and click on the clock. So we put the first point at zero second. In total, the animation will last 2 seconds.
So, these are the settings you need to make (we will put 3 points in total)

Second 0 1 2
+66 - 70 +66
This is how it will look like:


Figure 10 - Rotation arrow

Now let's animate the cat's head.
Expand head_cat and find position.
There will be 4 points.
It will change only the last coordinate without touching the rest.

Second 0.1 0.17 1.12 2.0
position 689.3 729.3 729.3 689.3
Let's look at the picture.


Figure 11 - Position head

So, the principle of animation was like this. The arrow swings from side to side, as soon as it approaches the kitten, it draws its head into itself, lingers in this position for a little, and then returns it to its place.

The final stage

Production
You need to create a finished product from your work.
Go to the menu - Add to Render Queue
The Render panel opens and in the Output Module (two clicks) select the output format. I took *.mov


Figure 12 - Render

Click on the RENDER button and get the result (don't forget to specify the path).
That's all.




Top